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"The visuals harken back to the mid-80s, with colorful sprites, expansive environments, and larger than life enemies."

- IndieGameMag.com

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Wanderlust: Adventures - Developer's Log 11


Hello all!

For this update we'd like to list the numerous differences between Wanderlust: Rebirth (which is currently available) and our upcoming Wanderlust: Adventures game. Though most people out there might label Wanderlust: Adventures a "sequel", we feel that this game will offer an experience so different that it would be wrong to do so.

This has prompted us to name our next game "Wanderlust: Adventures" instead of "Wanderlust: Rebirth 2". The following is a list of features from Rebirth - which are being carried over into the Adventures - along with how they've been changed.


WANDERLUST: REBIRTH

Basic Menu Systems
Fast-Paced Combat
Linear Chapter Experience (Story Mode)
Points tallied at the end of chapters
Character Points distributed after Chapters
Normal, Hard and Epic Modes
4 Unique Classes
2 Characters per Class
Skill-Based Progression
Occasional Companion AI (single player)
Static Encounters (always the same)
Material Drops & Crafting Emphasis
5 Different Gear + Gems
20 Inventory Slots

WANDERLUST: ADVENTURES

Graphically Enhanced Menus
Fast-Paced Combat
Non-Linear Free-Roam Experience (Adventure Mode)
Experience calculated at the end of each battle
Skill points distributed at any time
Normal and Epic Modes
4 Unique Classes (with many changes/upgrades)
2 New Characters per Class + Color Customization
Level-Based Progression with Skill-Based Bonuses
Ability to hire and level-up most npcs (single & co-op)
Randomized Encounters
Random Loot Drops with Optional Crafting
6 Different Gear + Gems
Up to 30 Inventory Slots + Gear Comparison Menu
NEW FEATURES
World Map Menu
Re-designed Awards Menu
Integrated Hotkey Menu into re-designed Skills Menu
Each level earns a Skill point to distribute
Most Skills max out at Skill Level 3
Randomized Dungeons
Night/Day System
Drop-in and Drop-out play in overworld

* This list is incomplete; not all our planned features are listed here. 

So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.

We hope you all are look forward to Wanderlust: Adventures as much as we are! Until next log!
 ~Matt

"Wanderlust: Adventures" Developer's Log - 10

Please keep in mind that all of the images in Developer's Logs are for "Wanderlust: Adventures", a new title being worked on by Yeti Trunk, and are a Work In Progress; most of them are mockups or early prototypes.

Lauren continues to work on the new boxart/promotional piece for Wanderlust: Adventures. She expects to have it done fairly soon. Here is an update:

(click to enlarge)

Matt has completed a redesign (and implementation) of a Hotkey Panel in the Skills Menu (for all classes except the Sorcerer). Players will be able to assign their hotkeys by simply selecting an active skill, then pressing the key that it should be bound to.

(click to enlarge)


That's all for now! Again, if you are interested in getting your feet wet in the Wanderlust universe, then Wanderlust: Rebirth is available for purchase on Steam, Desura, GamersGate, and on our official website.

Until next log!

 ~ Yeti Trunk


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