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"Wanderlust: Adventures" Developer's Log - 12
Hey guys! We spent the last few weeks working on several different things and have made a lot of progress!
First, Lauren finished the promotional art for Wanderlust: Adventures, and we couldn't be happier with how it came out! We plan to use this image to hopefully help market the game when it comes to that. We were really aiming to describe Wanderlust: Adventures with just a picture; explore the world and create your own adventures, and I think she nailed it!
click to enlarge
I will likely make a few wallpaper variations once the website is launched, which should come relatively soon.
Matt spent this week coding and redesigning the server finder. We really wanted to refine how this menu was navigated, as well as display a bit more information. Now players can view the game name, difficulty the game is set to, players in the game, the day of the expedition, and where they are located on the world map.
click to enlarge
Long gone are refreshing the server list with F4 and navigating the server pages with F keys!
Matt also spent a lot of time recoding how enemies spawn so enemies spawn right when the players enter the room, removing the slight delay that they used to have.
Matt also spent a lot of time recoding how enemies spawn so enemies spawn right when the players enter the room, removing the slight delay that they used to have.
This week I managed to finish another enemy, leaving 10 more to create. Lauren will be joining me on finishing these last few enemies, leaving me more time for map creation. On that note, I have completed a total of 91 dungeon maps this week (172 total maps finished)! We are aiming for a total of 270+ swappable dungeon maps. This will hopefully leave plenty of variety, and if we feel we need more we can always add more!
Here goes an image of a few dungeon rooms with 2 different dungeon tilesets applied. The colorful rooms are how it looks when I create the rooms, and then the following images are what it looks like in game. Click to enlarge for the best detail.
click to enlarge for best detail
This method allows us to quickly create vast dungeons, all with unique looks and feels!
That is it for this week, keep an eye out for the next dev log! Thanks for reading and hope to see you next time!
~Jason
~ Yeti Trunk
Wanderlust: Adventures - Developer's Log 11
Hello all!
For this update we'd like to list the numerous differences between Wanderlust: Rebirth (which is currently available) and our upcoming Wanderlust: Adventures game. Though most people out there might label Wanderlust: Adventures a "sequel", we feel that this game will offer an experience so different that it would be wrong to do so.
This has prompted us to name our next game "Wanderlust: Adventures" instead of "Wanderlust: Rebirth 2". The following is a list of features from Rebirth - which are being carried over into the Adventures - along with how they've been changed.
WANDERLUST: REBIRTHBasic Menu SystemsFast-Paced Combat Linear Chapter Experience (Story Mode) Points tallied at the end of chapters Character Points distributed after Chapters Normal, Hard and Epic Modes 4 Unique Classes 2 Characters per Class Skill-Based Progression Occasional Companion AI (single player) Static Encounters (always the same) Material Drops & Crafting Emphasis 5 Different Gear + Gems 20 Inventory Slots | WANDERLUST: ADVENTURESGraphically Enhanced MenusFast-Paced Combat Non-Linear Free-Roam Experience (Adventure Mode) Experience calculated at the end of each battle Skill points distributed at any time Normal and Epic Modes 4 Unique Classes (with many changes/upgrades) 2 New Characters per Class + Color Customization Level-Based Progression with Skill-Based Bonuses Ability to hire and level-up most npcs (single & co-op) Randomized Encounters Random Loot Drops with Optional Crafting 6 Different Gear + Gems Up to 30 Inventory Slots + Gear Comparison Menu |
| NEW FEATURES World Map Menu Re-designed Awards Menu Integrated Hotkey Menu into re-designed Skills Menu Each level earns a Skill point to distribute Most Skills max out at Skill Level 3 Randomized Dungeons Night/Day System Drop-in and Drop-out play in overworld |
* This list is incomplete; not all our planned features are listed here.
So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.
So as you can see, we've been working hard to augment, improve, and sometimes even completely re-design many elements of the game from Rebirth to Adventures; all of which was based on user feedback.
We hope you all are look forward to Wanderlust: Adventures as much as we are! Until next log!
~Matt








